GENRE: ADVENTURE,
RPG
The Walking Dead
is a point-and-click adventure game, played from a third-person perspective
with a variety of cinematic camera angles, in which the player, as protagonist
Lee Everett, works with a rag-tag group of survivors to stay alive. The player
can examine and interact with characters and items, and must make use of
inventory items and the environment. Throughout the game, the player is
presented with the ability to interact with their surroundings, and options to
determine the nature of that interaction. For example, the player may be able
to look at a character, talk to that character, or if they are carrying an
item, offer it to the character or ask them about it. According to Robert
Kirkman, The Walking Dead game is focused more on developing characters and
story, and less on the action tropes that tend to feature in other zombie-based
games, such as Left 4 Dead.
Some parts of
the game require timed responses from the player, often leading to significant
decisions that will impact the game's story, in the manner of role-playing
games (RPGs). Some conversation trees require the player to make a selection
within a limited time, otherwise Lee will remain quiet, which can affect how
other characters respond to him. Unlike other RPGs such as the Mass Effect or
Fallout series, where choices fall on either side of a "good or evil"
scale, the choices within The Walking Dead have ambiguous results, having an
effect on the attitude of the non-player characters towards Lee. The player can
opt to enable a "choice notification" feature, in which the game's
interface indicates that a character has changed their disposition towards Lee
as a result of these choices. In more action-based sequences, the player must
follow on-screen prompts for quick time events so as to keep themselves or
other characters alive. If the player dies, the game restarts from just prior
to the QTE. Other timed situations involve major decisions, such as choosing
which of two characters to keep alive.
Each episode
contains five points where the player must make a significant decision,
choosing from one of two available options; through Telltale's servers, the
game tracks how many players selected which option and lets the player compare
their choices to the rest of the player base. The game can be completed
regardless of what choices are made in these situations; the main events of the
story, as described below, will continue regardless of what choices are made,
but the presence and behavior of the non-player characters in later scenes will
be affected by these choices. The game does allow the player to make multiple saves,
and includes a "rewind" feature where the player can back up and
alter a previous decision, thus facilitating the exploration of alternate
choices.
Minimum System
Requirements:
- OS: Windows
XP/Vista/7
- Processor: Intel
Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+
- Memory: 1.5 Gb
- Hard Drive: 2 Gb
free
- Video Memory:
256 Mb
- Video Card:
nVidia GeForce 8600 / ATI Radeon HD 2600
- Sound Card:
DirectX Compatible
- DirectX: 9.0c
- Keyboard
- Mouse
Recommended
System Requirements:
- OS: Windows
XP/Vista/7
- Processor: Intel
Core 2 Duo @ 2.2 GHz / AMD Athlon 64 X2 4600+
- Memory: 3 Gb
- Hard Drive: 2 Gb
free
- Video Memory: 1
Gb
- Video Card:
nVidia GeForce 9800 GTX / ATI Radeon HD 4870
- Sound Card:
DirectX Compatible
- DirectX: 9.0c
- Keyboard
- Mouse
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WALKING DEAD: EPISODE 2
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